Tuesday, September 8, 2009, 10:57 PM ( 15 views ) - New images - Posted by AdministratorWell here it is.....I painted Ratchet and Clank on the Euro Special Edition cover of Ratchet and Clank Future: A Crack in Time. I originally had almost the same background in there on the left, but that was slightly changed to incorporate another image for the back cover. The image on the right was almost the same, but it was swapped out for something else really similar as well.
The original game cover illustration(I only illustrated the front, meaning Ratchet and Clank) was poster-sized and was about 1 GB in size @ 300 dpi.
Edit on Sept 14th-I think this is also the US box cover as well as I've been seeing on various gaming websites.
I also illustrated the cover for a Nintendo DS title called C.O.P. The Recruit from Ubisoft.
They messed with it a bit and it doesn't quite look the same as when I last saw it. I think they might have lightened the levels a bit.
Saturday, August 8, 2009, 01:31 AM ( 19 views ) - New images - Posted by AdministratorI'm finally able to show work from a film I worked on back in the beginning of 2007. Back then it was called 'They Came From Upstairs' and it had a different director. Buck Lewis and I were the original two creature designers on the show and then I also did quite a bit of visual development. It eventually changed into 'Aliens in the Attic'.
I'll add character images later.
Sunday, August 2, 2009, 01:08 AM - New images - Posted by Administrator
Now, how did I ever miss this gem? It was released in 2003 and it took me 6 years to hear of it and watch it. Well, I'm glad I finally did. Excellent film. It also won 3 Japanese Academy Awards and 7 other nominations.
It's also called 'When the Last Sword is Drawn' in the US.
You can watch it on imdb or Hulu. If you're rusty on your Japanese, click on Closed Captioning and select the English subtitles.
When the Last Sword is Drawn on Hulu
Saturday, July 25, 2009, 11:27 AM ( 2 views ) - New images - Posted by AdministratorHere are a few images from Disney's G-Force that I worked on.
The initial sketches were what the environment ended up looking like even though we were shooting for a really large warehouse type feel. The main concern for me was that the characters had to be really visable(because they could really disappear in a huge space) and I wanted a smaller environment so that the camera wouldn't be so far away.
The images below were the final, approved images by Disney.
G-Force video on Youtube