> WOTC D&D Martial Power illustrations web page <
WOTC lightened the levels on my illustrations and they look a little washed out compared to the originals that I did back in the Summer. A bunch of different artists worked on the interior illustrations, so you'll have to guess which ones are mine.
WOTC lightened the levels on my illustrations and they look a little washed out compared to the originals that I did back in the Summer. A bunch of different artists worked on the interior illustrations, so you'll have to guess which ones are mine.
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Back in the Summer, I worked on a cover for EA Maxis. I art directed a small group of 3d modelers( mainly one guy who worked his ass off ) for my friends over at Little Red Robot and I also composited/illustrated the cover after I received the 3d assets.
The version you see here is different than the final version you'll see on the shelves as EA put in a sky (the one I used was temporary) and they also changed a few small things.

The version you see here is different than the final version you'll see on the shelves as EA put in a sky (the one I used was temporary) and they also changed a few small things.

I worked on Tiberium towards the end of last year if I can remember correctly.
One thing that was constantly stressed was that Ricardo Vega always have his fingers pointing(leading his squadron).

These two last images were layers of strata with Tiberium throughout.


I'll add these on my website soon.
One thing that was constantly stressed was that Ricardo Vega always have his fingers pointing(leading his squadron).

These two last images were layers of strata with Tiberium throughout.


I'll add these on my website soon.
All of the brushes I used were the stock brushes that automatically came with PS CS3.
Some underwater scene...
~ 20 min

Some underwater scene...
~ 20 min






